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Help young people build positive habits and improve their daily routines.
iOS
product
Scenario
A habit tracker app specifically targeted at teenagers who want to build positive habits and improve their daily routines. The app helps users develop and track habits related to schoolwork, health, hobbies, and personal development in a fun and engaging way. Focus on motivating teens through gamification, progress tracking, and personalized reminders. Additionally, the app will have optional parental controls and insights, allowing parents to encourage healthy habit formation without intruding on the teen’s independence.
Metrics to improve
DAU (Daily Active Users) and retention: How many users engage with the app daily and the percentage of users returning to the app over time (weekly/monthly), to gauge the app’s long-term value in users' learning processes.
Habit completion rate: The percentage of habits that users complete daily, weekly, or monthly. A high completion rate indicates successful habit formation.
Streak length: The average length of habit streaks (consecutive days of habit completion), which indicates long-term consistency and habit adherence.
Abandonment rate of habits: The percentage of habits that are abandoned (not logged for a prolonged period), indicating potential points of user disengagement.
UX Objectives
Habit formation: Help teens build daily, weekly, or monthly habits through easy habit creation and tracking features.
Teen-friendly interface: Make the design vibrant, playful, and motivational to appeal to teenagers. Avoid overly formal designs or language. Incorporate visuals (illustrations, animations, etc.) that would appeal to this demographic.
Motivation: Use gamified elements like streaks, achievements, and rewards to keep teenagers motivated and engaged in building good habits.
Customizable experience: Offer flexible habit creation and personalization options to reflect users unique goals and interests.
Parental control and support (optional): Provide an optional feature that allows parents to monitor and support their teens' habit-building journey in a non-invasive manner.
Tasks / Scope
Desk research
Research popular habit trackers. Compare UX solutions and create a comparison table.
Research the most popular applications for teenagers. Pay attention to aesthetics and language used.
Read comments, reviews, and feature requests for those apps in the App Store to find out what users love about the and what’s are missing.
User research
Talk to 5 users of habit trackers. You can source them online or from your friends and family. Find out what their flow is, how they use the tools, what habits they track and why, what they like about the products they use, and what could be improved.
Prepare a research scenario to help you perform the interviews.
Sum up your results and create a summary of key findings.
Prepare problem statements and user stories based on your research results.
Low-fidelity exploration
Create low-fidelity designs to explore different ways of approaching the problem. Choose 2 leading ideas and use digital tools, like Figma or Excalidraw, to finalize those sketches.
(Optional) Get feedback from other Designers or people you interviewed to choose the better solution to move forward with.
High-fidelity design
Create pixel perfect high-fidelity mockups for your chosen idea.
Create a clickable prototype that you’ll use for usability testing. Suggested minimal scope: Suggested minimal scope: choosing a habit to track, register an entry, edit the habit, add a custom habit, view stats.
Usability testing
Test your prototype with 5-6 people. You can meet them in person or use video conferencing to perform this research.
Prepare a usability testing plan. You can use this template.
Take notes from your interviews, and identify key areas to improve.
Summarize your usability testing in a 1-2 page long document.
Make corrections to your design based on research findings.
Measuring success
Examine how you would measure the success of this project. What metrics would you track to ensure that your designs perform well.
Acceptance criteria
Platform compatibility: iOS.
Habit creation: Users must be able to easily create and customize habits, with flexible options for setting goals and tracking their progress.
Visual progress: The app must provide clear visual indicators of progress, such as streak counters, calendars, or progress bars, helping teens stay motivated.
Gamification: Users should be rewarded with badges, points, or achievements for maintaining habits and hitting milestones.
Reminder system: Timely, customizable notifications should be available to help users stay on track with their habits.
User-friendly interface: The app should be intuitive and visually appealing to teenagers, with minimal onboarding required to get started.
Nice-to-have
You can go outside of the brief and think about features that can elevate the experience further. Confirm your choices with the research and move forward with ideas that you could validate. Here are some examples to get you started:
Parental control and insights: Offer an optional parental control feature, allowing parents to monitor their teens' progress, set habit goals together, and provide encouragement without being intrusive.
Habit templates: Provide pre-made templates for common teen habits (e.g., homework, exercise, screen time management, mindfulness), making it easier to get started. Focus on designing the flow of using and customizing a template, not on their content.
Daily challenges: Introduce fun, short-term challenges to boost engagement and help users develop new habits by completing daily tasks or mini-goals.
Group goals and leaderboards: Enable users to share habits with their friend group and work towards the same goals. Show leaderboards for motivation.
Portfolio presentation tips
Point out how the app helps users build habits (UI elements, interactions, gamification, etc.)
Focus on describing how you’ve adjusted the interface to unique needs of teenagers (styles, language, etc.)
Use showing visual progress (graphs, loading bar, etc.) to showcase your ability to work with data presentation. Make those features a separate section in your portfolio.